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Submit Suggestions for Epic Space: Online

Have an idea that will make ESG better? Simply post below:

Last Edited By Taurian, None

Lol don't you mean ESG not EGS

Last Edited By Coolfog2, None

Oops there's my Dyslexia again.

Last Edited By Taurian, None

Could there be a board for suggestions on how to improve the ships, in terms of maneuverability/agility/turning speed, acceleration, and/or top speed?

Last Edited By Pr1sM, None

Well I know you're talking about the Apollo, and it's turn speed does suck, and it's cargo capacity sucks. There really isn't anything good about that ship, and something about that needs to change.

Last Edited By Taurian, None

I have a few client side additions that I would like to see.

1. an aim-line (straight from your ship to where your shots will fly)
2. some kind of targeting (marking a ship as current target, gets a box around so you don't loose it)
3. hit prediction for current target (a crosshair showing up in the place where you need to shoot to hit the current target if it continues on it's trajectory, I can supply the math necessary if required)

Last Edited By elegmit, None

Hey i have a few suggestions although not sure whether these have been disgust before or not but i would like to suggest them anyway :)
1 Random events like stranded people in wrecked ships, escorting ships to certain locations, saving planets under attack etc.
2 building your won ships similar to building ships in stardrive so you could mine all the resources you need craft the different parts that you may need then be able to build your ship how you want for example a really simple small ship but has incredible fire power or a massive ship that has massive cargo containers for loads of resources or even a heavily defensive ship that can take incredible damage without being destroyed and being able to make them look how you want i think this would be an awsome feature :)
3 Boarding ships for various thing maybe taking over other ships and stealing resources from them etc

Please tell me what you think and i have to say i love what you developers are doing this game looks so good and has so much potential :)

Last Edited By Toonarmy, None

#3 is what I'm really interested in. The Mac client is what's going on now. It's holding up 'everything' but is coming along nicely.

Last Edited By Taurian, None

Suggestion:

Add a timestamp to the left of messages, so we know when they were sent.

[attachment=0:v6icq87u]Screen Shot 2013-08-25 at 6.15.22 PM.png[/attachment:v6icq87u]


/end of line

-Goodge
"HandsomeDan"

Last Edited By HandsomeDan, None

[quote="HandsomeDan":lpn6qkjh]Suggestion:

Add a timestamp to the left of messages, so we know when they were sent.

[attachment=0:lpn6qkjh]Screen Shot 2013-08-25 at 6.15.22 PM.png[/attachment:lpn6qkjh]


/end of line

-Goodge
"HandsomeDan"[/quote:lpn6qkjh]

Added for Tomorrow's release.

Last Edited By Taurian, None

Suggestions for Radar... (listed in no particular order)

[list:10tslvdj]- Move messages of detected items to center HUD window (which is currently getting no love) and refresh specific details about objects rather than re-writing after each detection.[/list:u:10tslvdj]
[list:10tslvdj]- Header in the central HUD window would indicate what is currently being scanned for. If "Everything" is selected, details about the detected object could be minimal. More like, "Yes, there's something over in that direction, but you're not sure what it is, or how far away it is, or if it ants to steal your lunch money.[/list:u:10tslvdj]
[list:10tslvdj]- Distance of current radar is slightly more than 5k km. Recommend increasing/decreasing that distance based on the following enhancements.[/list:u:10tslvdj]
[list:10tslvdj]- Technology level of radar(incrementally increasing size/weight) increases range of detection, and details regarding object.[/list:u:10tslvdj]
[list:10tslvdj]- Navigation Skill (if utilized) could potentially increase both the radar's range and ability to detect details.[/list:u:10tslvdj]
[list:10tslvdj]- Technology level of radar could be specialized to heighten a specific kind of object, ships, planets, debris, loot, asteroids, etc., depending on how far down the rabbit hole you want to go. You could do some cool stuff with radar, like, anti stealth, masking/jamming, remote markers/waypoints, etc.[/list:u:10tslvdj]
[list:10tslvdj]- Three levels of radar range, [b:10tslvdj]Short[/b:10tslvdj] (1/3rd max range) gives highly specific details), [b:10tslvdj]Medium[/b:10tslvdj] (2/3rd max range gives clear indications of object's distance and some details, [b:10tslvdj]Long[/b:10tslvdj] (max range) gives relative position and reports whether it's a large or small object, but no specific details, unless any one of the above elements are included).[/list:u:10tslvdj]

I spent a solid 2 hours flying around with my radar on while mapping the known and unknown universe, and I found it useful, but wanted to do more with it. It detected mimics at around 4k km, but by the time I turned my ship to run, they were already on top of me and I was dead. Would like the ability to scan for them specifically at a much greater range then they can detect me, so I would definitely invest in radar technology improvements/skills that would allow me to do so. [i:10tslvdj]This will become a critical need once PvP areas get up and running.[/i:10tslvdj]

Lots of room to flesh out all sorts of areas of the game as it develops and you and "we the community" choose to focus on them, radar being one of them.

Last Edited By HandsomeDan, None

Suggestions for Respawning...

Currently dying causes you to respawn in Sector 0x0, not far from the noobie space stations, in an Apollo ship.

[list:6yis1n9t]- Move the respawn point to the same sector, but move it inside Trading Port Alpha.[/list:u:6yis1n9t]
[list:6yis1n9t]- Spawing in space, inside an Apollo ship, allows players to start a collection of Apollo ships. I currently have 5 in my collection, not that I'm indicating how many times I have been killed. Don't judge.[/list:u:6yis1n9t]
[list:6yis1n9t]- There's really nothing to do with the extra dismantled Apollo ships in my collection.[/list:u:6yis1n9t]
[list:6yis1n9t]- Respawning inside the station, or in your own designated player station, could trigger a check to see if an Apollo is already present in the player's storage, and if not, create a new one for them, which they can ceremoniously unpack as they prepare to head out and die, err, umm, I mean, explore again.[/list:u:6yis1n9t]

[attachment=0:6yis1n9t]Screen Shot 2013-08-25 at 11.49.49 PM.png[/attachment:6yis1n9t]

Last Edited By HandsomeDan, None

Have the names of nebula in black font rather than white. Not only will it mean we can actually see where we need to head to 'discover it' rather than blind ourselves flying around a mind meltingly white cloud, but it will be nice to see what they're called without using a scanner too ;)

Last Edited By Hordern, None

Free To Play.
I understand it sounds stupid, but look at ever other MMO.
Those who are subscription or buy to play haven't succeeded or have made their game a Free2Play game.

Doesn't need to be completely free to play, allow a 7day free trail period for those who wish to try the game, will also increase the population within the game.

Last Edited By s3thapl, None

[quote="s3thapl":3oqn3v7n]Free To Play.
I understand it sounds stupid, but look at ever other MMO.
Those who are subscription or buy to play haven't succeeded or have made their game a Free2Play game.

Doesn't need to be completely free to play, allow a 7day free trail period for those who wish to try the game, will also increase the population within the game.[/quote:3oqn3v7n]

The reason they haven't succeeded is basically because they are pants.

I wouldn't make it completely free, maybe like it is now you buy the base game for $20. Though that been said if I had to pay $2 - $3 a month so better servers could be used and my ping can go from 130+ to 30 - 50 I would do that.

I like the idea of a free trial though.

Last Edited By Leverage, None

[quote="Leverage":21jywk0x][quote="s3thapl":21jywk0x]Free To Play.
I understand it sounds stupid, but look at ever other MMO.
Those who are subscription or buy to play haven't succeeded or have made their game a Free2Play game.

Doesn't need to be completely free to play, allow a 7day free trail period for those who wish to try the game, will also increase the population within the game.[/quote:21jywk0x]

The reason they haven't succeeded is basically because they are pants.

I wouldn't make it completely free, maybe like it is now you buy the base game for $20. Though that been said if I had to pay $2 - $3 a month so better servers could be used and my ping can go from 130+ to 30 - 50 I would do that.

I like the idea of a free trial though.[/quote:21jywk0x]


That's the beauty of having a solo increment of a game, you don't need to uphold employees.
However, when the game gets bigger then he might need to look into it.

Free trail is a must, for the utter reason, people will get bored and want their friends to join, but their friends will refuse to pay.
With this feature, players can invite their friends, using free trail on one account (limited features) and allow them to play with them.

Last Edited By s3thapl, None

A free trial period is a solid idea, assuming a "pay for the game" or subscription model is adopted, but 7 days is not enough time to really get hooked on a game. Suggest making the "free trial" period 14 days, or go crazy and give people a chance to play for 30 days. Players could actually make a stake in the universe within 30 days.

Last Edited By HandsomeDan, None

[quote="HandsomeDan":2xl7r1uk]A free trial period is a solid idea, assuming a "pay for the game" or subscription model is adopted, but 7 days is not enough time to really get hooked on a game. Suggest making the "free trial" period 14 days, or go crazy and give people a chance to play for 30 days. Players could actually make a stake in the universe within 30 days.[/quote:2xl7r1uk]

yup, i'd totally go with 30 days, allows people to become invested in the world, and they'll have a clue of what they're doing. 7 days or 14 days usually doesn't give a full picture for most mmos that run on subscriptions.

Last Edited By Neo160, None

There's lots of ways to restrict free-to-play players, that is not uncommon in other games. No Rank promotions, only one Station, no access to capital ships, are a few that come to mind.

Last Edited By TomParis, None

Just going to post this here to make sure it's at least mentioned in the right spot: viewtopic.php?f=20&t=1538 Read about halfway down and it starts getting into a suggestion regarding the way reward capital ships will respawn.

Last Edited By D3matt, None

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