Hello pilots! Get ready for another monthly report!
June was all about adding some much needed wow factor to the Apollo. We wanted to showcase our long term goals, finalize some of the broader features of the game, and continue to add depth to one of the most important aspects: Ships.
First up, the new Epic Space: Online Trailer which provides an interesting backdrop for the story and highlights the basic ship. We've also given the Apollo the ability to repair itself, but with limitations. And to double down on the idea that the Apollo is a multirole ship, we've added Transport missions to each station giving players a wide variety of options to choose from.
We've also implemented joystick support and included some bonus features in support of this -- which we'll cover in a little more detail below.
Here's the official rundown of what went down in June:
The Apollo now has the Nanite Repair ability. When activated, the Apollo's hull is repaired for up to 25 hit points. There is a 2 minute cooldown, and the ability unlocks at level 3.
It's best to use this ability for hit and runs! Going up against any outpost will most certainly cost you, these Nanites will keep you in the fight a little longer.
We've added the following tradable commodities: Cattle (Angus, Hereford, Simmental, Limousin, Gelbvieh), Meat, Vegetables, Grain, Building Materials, Seeds, Books, Batteries, and Food Rations. These are seeded automatically with the new missions system that can be accessed in any docking port.
Pilots can now repair their ships when docked for a cost. A slider has been added to the ship repair window giving pilots the option to select a repair plan that suits their budget. But of course, this service shouldn't be needed for any Apollos above level 3.
Checkout the latest trailer! One Server, One Universe - Apollo.
A new video has been added after the character selection screen giving pilots a general idea of how to play. It's only about a minute long but has some great tips regarding how each faction wins. Be sure to check it out.
Pilots can now rebind all keys in the options menu. Preliminary Joystick support has also been added. We'll add more functionality in a subsequent update. Complete HOTAS support is available.
Pilots can now select from an array of Combat, Salvage, and Transport missions at Bradford or Hadfield Station.
- Combat missions, depending on the target, can be completed in either friendly or enemy sectors.
- Transport Missions require you to take an array of goods to any Player Owned Hangar from either Bradford or Hadfield Station.
- Salvage Missions require you to locate the desired item anywhere in the universe and bring back to either Bradford or Hadfield Station.
Pilots can also double up and triple up on the same types of missions. Visit Bradford or Hadfield Station to view and select available missions.
Epic Space now has Joystick (and by extension Gamepad) Support. This is disabled by default but can be enabled in the Controls menu. Pilots can now roll their ship and have complete 6-DOF when the Joystick Option is enabled.
Press F1 (can be rebound) to switch to the First Person Camera. Definitely a must try for space sim fans.
Changes / Tweaks
And that wraps up June! Remember to reach us on Discord for tech support, tips and more.